Its been a while since a new ship hit the hanger decks for Xwing, and a while since i looked at one. Its time to Remedy that with the Shadow Caster..... Seen in the animated Series Rebels, its a large base ship for the Scum faction. If you want a refresher in Xwing, take a look at the X-Wing Force Awakens Starter Set
The signature starship of the young and ambitious bounty hunter Ketsu Onyo, the Shadow Caster
was agile and powerful, but lightly shielded, trading heavy ray
shielding for speed. Both the ship and its pilot make their way to X-Wing™ in the Shadow Caster Expansion Pack, along with three other pilots and twelve upgrades that afford you myriad options for outfitting your Shadow Caster
with different crew and illicit upgrade combinations. Finally, the ship
boasts a mobile firing arc, which offers some of the advantages of a
turret, even while preserving a distinctive—and more
In the traditional large ship FFG packaging it gives a clear shot of that lovely model.
And a nice little run down of the contents on the back.
Lets crack her open and take a closer look at the goodies within.........
Imperial Veterans pack. It reducse your targets agility, making them easier to take down.
Its main guns are covered in its 3 attack primary forward arc, but an action allows you to position for fire outside of your primary firing arc. The mobile firing arc functions much like a 360-degree turret. However,
it requires that you spend an action to adjust its rotation, allowing
for that slight chance you could fail to catch your target within the
arc. And for these reasons, the main difference between the mobile
firing arc and a 360-degree turret is that your mobile firing arc
requires you to make decisions, and causes more thinking for your opponents.
The pilots come in 3 named and i unnamed variety. Their abilities all link to the ships firing arc, so you want to make sure you can get the best out of it. For example Sabine can add a focus result to her roll, fi defending against a ship that's in her mobile firing arc, so if you have the focus action you could potentially get 3 evades if your lucky by converting some. Ketsu can add a tractor beam token if an enemy is in range 1 of both mobile and main firing arcs, so he makes you think about going for that ability, or moving the guns around for more options. Assaj lets you assign a stress token to a ship if its in your mobile arc. All of these make you want to adapt your play style to fit the skills and abilities of the ship itself, with each pilots core ability being simiiliar in theme, but different in outcome, and different at how its results effect you. Want to control movement... Assaj is for you, want better Defence? Sabine, more punch in attack, Ketsu.... A choice for all types of player.
The Shadow Caster title helps you put ou more tractor beam tokens, as if you hit a target in your mobile arc you can tag them with another token. Combine this with other pilots like Ketsu and this ship is dropping your opponents agility and letting you inflict max damage.
Tactical jammer is a modification that lets you obstruct other ships, normally you can shoot through ships imagining they are on a different level of height, but this means you can shield some smaller ships behind who can then dart out and engage.
Even underneatth eh paint is great, and the detail is excellent, with all the panel lines nicely washed to show depth.
This is a great expansion for the Scum faction, and really adds a a fast ship with heavy punch to them, and opens up a really tactical way to play and fly with the mobile firing arc. the upgrades are great and can of course be used on all the other ships in your collection, presuming they do not have a restriction on the cards. Getting new upgrades is always a nice way to try otu different tactics with your favourite ships, let alone whole new lists and ships!
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With an RRP £36.99, head over here to find your local game store and grab yourself one to add to your fleet and get involed in some villainy.